Rage Gauge will provide extra power to the player's character when its full, and like early titles in the series some Special Moves will be enhanced to deal extra hits during MAX Rage mode. Locking Swords system also makes a return to this new game, while other defensive techniques like Just Defense and Sword Stun are back as well. The tactical Evasion moves will be present to dodge and perform counter-attacks. As seen in the debut trailer, the classic blood-eruption finishers at the end of the match returns. As usual, characters will have their own set of unique special movements, and will be able to perform his signature, powerful super special moves to deal massive damage. Players will engage in 1-on-1, weapon-based combats, using attacks with varying degrees of power. For the first time in the series, a Samurai Shodown game is accompanied by a main musical theme. True to its roots, the game will have japanese-only voices for characters, narrator and announcer, while text and subtitles will be multi-language (english, spanish, korean, chinese, etc). We put a lot of focus on pulling the best aspects of the series and putting them together in this new entry in the game series", said game director Nobuyuki Kuroki. "It has a lot of big damaging hits, and feels like a game where you just laugh at how damaging and crazy it is sometimes. The traditional, slow-paced, tactical gameplay pays tribute to the series' first titles. The game features paint-brushed art style influenced by Japanese hand-draw and manga this art direction (driven by artist Yumi Saji) was chosen thanks to the unique texture, color scheme, very distinct and pleasing art that Japanese style offers, and also to differentiate Samurai Shodown from other titles with a more realistic approach. Now common within fighting games, the camera will have movement freedom to take cinematic close-ups during certain moments, like Finishers or Super Special moves. The first trailer of this new game reveladed the return to the side-scrolling movement and 2D camera perspective, adding tridimensional graphics for character models and stages, as seen before in The King of Fighters XIV (SNK, 2016) and Street Fighter IV (Capcom, 2008).
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |